Hey just wanted to share my idea of a roadmap for Z1,
Patches be split into major and active/concurrent (smaller, regular patches)
Patch 1 - GFX overhaul and engine update. This is top issue to invest dev time into. GFX need to be sharper, easier on the eyes, more appealing, make it easier to spot, player lightning. Sounds also need another pass over, pretty sure an enemys shots are still the old sounds and not the old old sounds. Engine needs to be optimised more, personally dont have many problems with FPS, but 30-40 second loading screens and 2 min lobby time is harming replayability.
Patch 2 - Mechanic patch. This would include Slide, Barrel Roll, Animation delay from high speed car.
Patch 3 - Back end polish stuff like rewards, leveling/prestiege system, trade up system, stats, player profiles, more customization for players
Patch 4 - new map. New map would have better design with more balance between RNG and consistency.
Patch 5 - new game modes. 5v5, PvE, Auto Royale, Legacy (ps3 without changes)
Now for the concurrent/smaller patches that would need Arcleggas test features in game idea. Until patch 3 and game balance, seasons will be shut down, Showdown cancelled. The game will enter a "test phase", rewards given for players who play during this phase to incentivse playing. 50 kills tester tshirt, 100 pants etc etc etc, 1000 kills animated tester skin for all weapons
Game/weapon balance such as shotgun rework, AR spray penetly, new weapons added, pistols given a place with quicker swaps, reworked nades, new loot and craftables
New player tools
Old weapon models
Map selection in lobby (Z1 or Z2 vote)
Main menu chat to bring community together, make friends, new player support
Ingame chat commands (follow me, I need a lift etc), ping system for loot
A kill cam system
A thumbs up/down system for player rating.
Discuss and test new ranking system that is more balanced in a way it is not just get 10 high kill wins and wait for new season.
Spectate a friend
This entire operation is built on transparency, sometimes to a fault. Since the whole #removerankedpro debacle, it seems communication has been radio silent. It is causing mass hysteria/people binge selling skins/a mass exodus. What's done is done. We can't look back and change what has happened. There is nothing good that can come from placing the blame anymore. The only thing we can do is look forward.
Going forward, what is the plan? How are we going to choose showdown participants given the lack of ranked pro when it was locked for two weeks, then the brief semi-populated introduction, and then the removal. With the introduction of Royalty/Master back into regular lobbies, what other attempts are being proposed to help the new player experience? With the decrease in population, is there any plan to advance updates prior to season 4? If there aren't enough resources available to make this happen, what can we do? When/how do you plan to market any future changes other than via twitter? What is the status on a training area with bots to replace combat zone? What is the status on incorporating test server into the main game to capture a large amount of feedback from a variety of player types? How do we plan to incorporate new content into the foundation of PS3 without upsetting the hardcore playerbase? I know that stream-sniping has been a top issue on the roadmap for some months now. Most streamers who returned and enjoyed the game did not choose to continue streaming the game after the update or throw it into the mix of their streamed games due to stream-sniping. Has any progress been made on creating a system to help streamers have a more positive experience? (I understand that with a small player population this is pretty tricky.) Another tricky system is the anti-cheat. I realize that not much can be said without tipping cheaters off, but is there some bigger idea in place that could be proposed to help with this (perhaps a pay wall or connecting phone numbers to accounts to make it into "Prime" lobbies somewhat like csgo)? It appears this forum is more of a place for players to discuss things/patch notes to be posted than a dialogue between players and developers. Do you guys see most of the forums posts? If yes, perhaps hiring some community moderators on a volunteer basis would help sift through the posts and get the most constructive feedback to you guys without taking up so much of your time while also allowing the community to feel heard more (or at least some sort of indicator that a developer/part of the community team has seen your post).
I'm not sharpening my pitchfork. I'm not out for blood. I just feel like in the face of adversity transparency can be a great asset. The lack of transparency currently almost makes things seem like we are in a state of panic/don't have a back-up plan. Letting people know that you guys are still there/still listening/haven't lost hope would be helpful in times like these. Of course, I don't understand all the powers that be/the reasoning behind this silence, and it may be very complex. I'm just sure we would all like to hear something, big or small.
I'm creating this discussion regarding a new event that just came out today with a streamer playing the game. Not sure if you heard about it but a big french LAN event is coming soon and Z1BR will be on it. Today a streamer preparing for this event decided to play the game to train the game. After just couple games, he's already getting streamsniped and just decided to quit the game. This isn't the first time things like that hapenning, I think we all remember the case with summit1g breaking his screen because of it.
Everyone streamer agree on the same point : Those people (and I won't event consider them as member of Z1BR Community) are killing the game. And you have to do something. I understand there is other priorities but how you wanna make the game more popular if everytime a streamer is trying to show it and enjoy the game in front of his viewers, he just can't and decide to leave with a bad opinion about Z1BR.
At some point, I was playing with some devs who were talking about having known community members (for exemple itsk5, LucasFPS, etc..) with some power to moderate more the games & lobbies. What are you thoughts about it?
Streamhackers are a big point for the public view of the game. You have also the toxicity, those "moderators" could also be used to mute or event tempban extremly toxic people from lobbies.
We need to clean that game. Clean the community from the trashtalkers & players doing bad for the game.
I'm just asking you to make this problem a priority to at least start to grow from a healthy environment & community.
(Clip of the issue that happen today; to the non-french readers, that guy who's killing him is using the name "Giveupon theZLAN". The LAN incoming is called "ZLAN" so we can clearly understand what that guy is doing :
PS : I'm french, don't mind the low quality english
If you inspect the Molotov in first person you are able to see some secret text at the bottom, this is what I think its says since the text is so small.
"Who do you think you are, reading my bottle text! I just want to do my damn job and they say, "Carson, think up some clever things to put on the label or your fired." and I tell them, "It's you're not your." then we all laugh and laugh and go home winners."
Just a interesting thing I found to share with you guys
I think one thing has been absolutely spit on this week, and it is the idea of alleviating some of the pressure that talented players put on new/returning/casual players.
I am not saying Ranked Pro was God's gift to us and humanity, and it was perfect. It wasn't. It needed some serious changes, but I was relieved to know that they were at least trying to fix our largest issue. Contrary to discussions, it isn't whether old models are in the game, and it isn't the old in-game HUD, and it isn't whether the rocks are the same or different from the past. It is the fact that we are constantly hemorrhaging players. This idea, though absolutely pooped on all day by talented players, is the only single idea that has come out of the community/developers in a year in response to the crisis of the game. The first solution anyone has ever tried. We cried and moaned and banged our fists on the floor until it was removed/reverted (all we ever really do, btw).
So, now what? Now the casuals are leaving by the minute because the hope you promised them has been taken away. Then loyal players will leave because there are no casuals to kill. Then suddenly lobbies never go past 30, and everyone hides in hosted games. It didn't work. We didn't retain the player count. Ask yourselves why.
Maybe if you think long and hard about it, you will discover that we are the problem. Not the glitched crouch. Not the slow strafe. Us.
1. PS3 is entirely based on nostalgia.
Most people unfamiliar with H1 don't see PS3 and think "wow what a better version of the game." To them, it looks the same. Is nostalgia bad? Not necessarily. PS3 was badass. It was the most fun I had in the game, but based on the numbers we can see how many people the promise of PS3 attracts. 10-15k. That's it. Not 300k concurrent. We are talking about a time period in a game that happened two years ago now. Some people have moved on and have no desire to come back to the game, glory days version or not. Brand new players won't care either way. PS3 is a great foundation, but it is only enough on its own to attract the meager population we have all seen. I don't accept that, and I hope you guys don't either. I would rather not have the game at all than see it on 1 leg constantly. I think we should go for broke which brings me to my next point.
2. Eventually we are gonna have to swallow our pride and let the devs change the game.
Without some sort of evolving meta or change to the game, things become stale over time. Sure, the "competitive" or "ranked pro" version of the game can stay PS3 forever with bug fixes/QOL or whatever the hardcore players want it to be. You will never go a day with "basic PS3" being gone, but we have to loosen our hold on the base game. We are strangling it we are gripping so tightly. We say no to every single change. People don't return to H1 and say "Oh. The lighting is different. Think I will play for the next month." They come back and see more or less the same game with more or less the same amount of fun. We, the hardcore lovers of H1, are the only people who really notice it. People would like to come back for fun changes. Changes to the map (delete POIs/add new POIs - with balance obviously. Delete 1 to Add 1. Not just add 20). Add new guns. Take some guns away. Add roller blades and bicycles and hot air balloons. Bring back the old map. Not everything has to be a "combat update V2" where everything is permanent and we hate it. Sure, you might not agree on adding in a new rifle, but then you might play with it and find things are really fun. Or we might all hate it. Then we just change it. Go back to the drawing board. Or remove it. These things give a layer of new to the game. To a stranger, it seems exciting and different entirely. I would rather try new things and give the game its best chance/fail than choke off all evolution/progress just to appease 5-10k players at most. We all have the opportunity to embrace what made the game so memorable in the first place: the majority playing to purely have fun. If we could see it like this... solos/duos/fives just as a place to chill/have fun by yourself or with friends and then ranked to be somewhere where you sweat it out. It could be cool. I'm not saying we all run around holding hands and don't kill each other. I'm just saying instead of pulling your hair out because someone killed you from a hot air balloon and you are a god with 10k hours who should never die and it isn't balanced or fair, you laugh your ass off and move on in the casual mode.
Summary: Let them update the casual modes with new and intriguing stuff for people to chill and have fun with. Make winning the most fun part again rather than "Oh, I only got 10 kills for that win. What a waste of time" Allow a ranked pro or tournament mode where people all out battle each other on the most pure competitive form of the game with limited RNG or imbalance. This doesn't even have to be locked behind a certain rank. I almost say make a solo queue with no rankings or leaderboards connected to it with silly stuff, then make a separate queue for leaderboard/rank grinding. Anyone can sweat if they choose to or chill and roleplay if they want. Everybody wins.
We can't keep doing this. We have to compromise. We have to decide what is more important, having our own perfect version of the entire game or having the chance at a decent playerbase (not just full lobbies, but full lobbies in your region 24 hours a day). I really hope we can all come to an agreement about some of this stuff. We can't just let the game die off because we are too stingy with content. It deserves more than that.
We have a system that we want to run past all of you in the community in regards to when Ranked Pro mode is available. Please let us what you think in the replies.
- System checks for the number of players online in a region that are qualified for Ranked Pro. (Diamond tier or above)
- System then compares that number vs a set threshold/number of players needed to unlock.
- If it exceeds the threshold the mode will unlock and become available for play.
- Once it drops below that threshold it will put the mode back into a locked status.
- The locking/unlocking would be represented by either a progress bar that fills up or an icon that lights up on the front end menu letting players know when it is or is not available. Another possibility or addition to the previous messaging could be an in game broadcast that goes off letting players know when it has unlocked.
This would allow for Ranked Pro to control itself and only open when the population levels are high enough to support the mode being open, and also allowing more players with different life schedules to have the opportunity to play. We will be looking through and gathering player feedback until early next week. Your feedback is greatly appreciated.
Thank you everyone!