2019 Z1 2.0 roadmap
Hey just wanted to share my idea of a roadmap for Z1,
Patches be split into major and active/concurrent (smaller, regular patches)
Patch 1 - GFX overhaul and engine update. This is top issue to invest dev time into. GFX need to be sharper, easier on the eyes, more appealing, make it easier to spot, player lightning. Sounds also need another pass over, pretty sure an enemys shots are still the old sounds and not the old old sounds. Engine needs to be optimised more, personally dont have many problems with FPS, but 30-40 second loading screens and 2 min lobby time is harming replayability.
Patch 2 - Mechanic patch. This would include Slide, Barrel Roll, Animation delay from high speed car.
Patch 3 - Back end polish stuff like rewards, leveling/prestiege system, trade up system, stats, player profiles, more customization for players
Patch 4 - new map. New map would have better design with more balance between RNG and consistency.
Patch 5 - new game modes. 5v5, PvE, Auto Royale, Legacy (ps3 without changes)
Now for the concurrent/smaller patches that would need Arcleggas test features in game idea. Until patch 3 and game balance, seasons will be shut down, Showdown cancelled. The game will enter a "test phase", rewards given for players who play during this phase to incentivse playing. 50 kills tester tshirt, 100 pants etc etc etc, 1000 kills animated tester skin for all weapons
Game/weapon balance such as shotgun rework, AR spray penetly, new weapons added, pistols given a place with quicker swaps, reworked nades, new loot and craftables
New player tools
Old weapon models
Map selection in lobby (Z1 or Z2 vote)
Main menu chat to bring community together, make friends, new player support
Ingame chat commands (follow me, I need a lift etc), ping system for loot
A kill cam system
A thumbs up/down system for player rating.
Discuss and test new ranking system that is more balanced in a way it is not just get 10 high kill wins and wait for new season.
Spectate a friend